![]() In other languages Prior to Gates to Infinity English The following is a list of all range categories as they are displayed in-game. For example, in Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, AI will treat Powder Snow as if it hit only in front of the user. For certain moves, the AI is designed to not use the full range.In Gates to Infinity only, the Mobile status does not allow moves to hit inside walls unless they could already do so.In Super Mystery Dungeon, these moves will hit only a wall directly in front of the user, similarly to normal projectiles. In Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, moves that could hit two tiles ahead would be able to hit a target inside either wall tile.Pokémon inside the walls cannot be hit unless the user can travel through walls, or has used a move that hits multiple tiles at once (except for moves with piercing when used by normal Pokémon).Prior to Super Mystery Dungeon, projectiles hit allies by default, unless prevented by Gap Prober IQ skill, Slip-Through Team Skill or an exclusive item. ![]() Since Gates to Infinity, multi-strike projectiles will damage only the first target in line.Prior to Gates to Infinity, if a Pokémon faints in middle of a multi-strike move, the projectile will keep going and can target a new Pokémon.If a Pokémon is in middle of semi-invulnerable turn, projectiles will go through it.In Super Mystery Dungeon, the default range in hallways is now 3 tiles for party members and just one tile for enemies.Since Gates to Infinity, if the Pokémon is on the edge of a room, the attack will extend into the hallway.The move will not extend into the hallway if on the edge of a room. Prior to Gates to Infinity, such move by default hits targets two tiles within the user (certain dungeons will restrict this to just one tile). ![]()
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